In true campaign-style diversity, Blizzard has us alternating control between just Nova and an entire force, with the Ghost gaining access to a loadout screen in later missions. What you’re really buying Nova Covert Ops for is the gameplay. I just wish they used a different narrative hook to reel us in. From what we’ve been given, it’s a serviceable set-up for introducing main characters, establishing Nova’s goals, and firing it up with a good dose of urgency all of which is delivered via new short cutscenes and voice acting.
In some ways, it could be an intentional parallel with another former Ghost but that’s speculation on my part. It’s hard to fault it without having seen all nine missions as a whole, though what I can say is that they’re overly reliant on past plot devices, diminishing the impact of its cliff-hanger ending. This pack contains the first three missions and, story-wise, it left me feeling indifferent. Both she and the player must then piece clues together amid swarming danger, in operations fitting her particular skillset. The opening moments has Nova escaping a Terran research facility, warned of mortal danger with no recollection of why, where, and how. It’s set after the events of Legacy of the Void, the third and final instalment of StarCraft II, and starts in a way that’s surprisingly friendly to players old and new alike.īlizzard managed this by playing the insomnia card.
Note: This review is for the first mission pack (Missions #1–3) of Nova Covert Ops only.Īs you might guess, the nine-mission series focuses on Nova Terra, a notable Ghost agent – they’re the stealth-cloaking, psionic-capable units required for nuclear strikes. It does, however, show promise for what’s about to come. StarCraft II Nova Covert Ops’ first mission pack barely manages to hit that bar, from both a story and gameplay perspective.
This can be fixed by changing the Steam shortcut to another key/key combination, such as Insert, Home or Insert+Home.Modding is a treasured facet of PC gaming, and while it greatly extends a game’s lifespan it also raises the bar for paid DLC. When the overlay is exited, the game does not note the lifting of the shift key, and assumes that the shift key is still being held, thus creating this issue. This has been found to be as a result of the default Steam shortcut to enter the overlay - Shift + Tab, which makes StarCraft II assume the shift key is being held down.
If you need to reference your previous settings you can use the backup you made of variables.txt.ĭeletion of the variables.txt file and re-creation should also resolve any issues with Region Limited licenses that have recently upgraded to Region Unlimited licenses. Restart the game and attempt to login, this will automatically create a new variables.txt file and often fixes the issue although this method may require you to reset any customizations you have made to graphic, audio or control settings (your hotkeys are stored separately and are safe).
If this does not fix the issue close the game then create a back up of the variables.txt file before deleting it.